From 2e0a7f067052a98bfc485d2e2cf0911aa5bbf59e Mon Sep 17 00:00:00 2001 From: bigfoot547 Date: Fri, 21 Jun 2024 18:00:20 -0500 Subject: fix limb angles with animations --- src/main/java/dev/figboot/cuberender/api/PlayerModel.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/main/java') diff --git a/src/main/java/dev/figboot/cuberender/api/PlayerModel.java b/src/main/java/dev/figboot/cuberender/api/PlayerModel.java index 6a5bcc6..9939d04 100644 --- a/src/main/java/dev/figboot/cuberender/api/PlayerModel.java +++ b/src/main/java/dev/figboot/cuberender/api/PlayerModel.java @@ -285,8 +285,8 @@ public class PlayerModel { transforms.put(BodyPart.LEFT_ARM_SLIM, calculateTransform(BodyPart.LEFT_ARM_SLIM, walkAngle, 0)); transforms.put(BodyPart.RIGHT_ARM, calculateTransform(BodyPart.RIGHT_ARM, -walkAngle, 0)); transforms.put(BodyPart.RIGHT_ARM_SLIM, calculateTransform(BodyPart.RIGHT_ARM_SLIM, -walkAngle, 0)); - transforms.put(BodyPart.LEFT_LEG, calculateTransform(BodyPart.LEFT_LEG, walkAngle, 0)); - transforms.put(BodyPart.RIGHT_LEG, calculateTransform(BodyPart.RIGHT_LEG, -walkAngle, 0)); + transforms.put(BodyPart.LEFT_LEG, calculateTransform(BodyPart.LEFT_LEG, -walkAngle, 0)); + transforms.put(BodyPart.RIGHT_LEG, calculateTransform(BodyPart.RIGHT_LEG, walkAngle, 0)); transforms.put(BodyPart.HAT, calculateTransform(BodyPart.HEAD, headPitch, 0)); transforms.put(BodyPart.TORSO_OVERLAY, calculateTransform(BodyPart.TORSO_OVERLAY, 0, 0)); @@ -294,8 +294,8 @@ public class PlayerModel { transforms.put(BodyPart.LEFT_ARM_OVERLAY_SLIM, calculateTransform(BodyPart.LEFT_ARM_OVERLAY_SLIM, walkAngle, 0)); transforms.put(BodyPart.RIGHT_ARM_OVERLAY, calculateTransform(BodyPart.RIGHT_ARM_OVERLAY, -walkAngle, 0)); transforms.put(BodyPart.RIGHT_ARM_OVERLAY_SLIM, calculateTransform(BodyPart.RIGHT_ARM_OVERLAY_SLIM, -walkAngle, 0)); - transforms.put(BodyPart.LEFT_LEG_OVERLAY, calculateTransform(BodyPart.LEFT_LEG_OVERLAY, walkAngle, 0)); - transforms.put(BodyPart.RIGHT_LEG_OVERLAY, calculateTransform(BodyPart.RIGHT_LEG_OVERLAY, -walkAngle, 0)); + transforms.put(BodyPart.LEFT_LEG_OVERLAY, calculateTransform(BodyPart.LEFT_LEG_OVERLAY, -walkAngle, 0)); + transforms.put(BodyPart.RIGHT_LEG_OVERLAY, calculateTransform(BodyPart.RIGHT_LEG_OVERLAY, walkAngle, 0)); transforms.put(BodyPart.CAPE, calculateTransform(BodyPart.CAPE, capeAngle, 0)); -- cgit v1.2.3-70-g09d2