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package dev.figboot.cuberender.state;
import dev.figboot.cuberender.math.MathUtil;
import dev.figboot.cuberender.math.Vector2f;
import dev.figboot.cuberender.math.Vector3f;
import dev.figboot.cuberender.math.Vector4f;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import java.util.*;
@RequiredArgsConstructor(access = AccessLevel.PACKAGE)
public abstract class Mesh<T> implements Sampleable<T> {
final Vector3f[] vertices;
final Vector3f[] normals;
final int[] indices;
final Map<AttachmentType, Object> attachments;
protected void applyLighting(Vector4f color, Vector3f normal) {
Float lightFact = (Float)attachments.get(AttachmentType.LIGHT_FACTOR);
if (lightFact == null) {
return;
}
float fact = 1 - (normal.dot((Vector3f)attachments.get(AttachmentType.LIGHT_VECTOR)) + 1) / 2;
fact *= lightFact; // lightFact should kinda set the "black level"
fact = 1 - fact;
fact = MathUtil.clamp(fact, 0, 1);
color.x *= fact;
color.y *= fact;
color.z *= fact;
}
public static class Builder {
private final List<Vector3f> vertices = new ArrayList<>();
private final List<Vector3f> normals = new ArrayList<>();
private final List<Integer> indices = new ArrayList<>();
private final List<Vector2f> texCoords = new ArrayList<>();
private int color;
private Texture texture;
private final Map<AttachmentType, Object> attachments = new EnumMap<>(AttachmentType.class);
public Builder() {
color = 0xFF000000;
texture = null;
}
public Builder color(int color) {
this.color = color;
return this;
}
public Builder texture(Texture t) {
this.texture = t;
return this;
}
public Builder texCoords(Vector2f... tex) {
texCoords.addAll(Arrays.asList(tex));
return this;
}
public Builder vertex(Vector3f... vert) {
vertices.addAll(Arrays.asList(vert));
return this;
}
public Builder normals(Vector3f... norm) {
normals.addAll(Arrays.asList(norm));
return this;
}
public Builder indices(int... indices) {
for (int idx : indices) {
this.indices.add(idx);
}
return this;
}
public Builder attach(AttachmentType type, Object o) {
attachments.put(type, o);
return this;
}
public Mesh<?> build() {
int[] idxArr;
if (indices.isEmpty()) {
idxArr = null;
} else {
idxArr = new int[indices.size()];
for (int i = 0, max = indices.size(); i < max; ++i) {
idxArr[i] = indices.get(i);
}
}
if (texture == null) {
return new ColorMesh(vertices.toArray(new Vector3f[0]), normals.toArray(new Vector3f[0]), idxArr, attachments, color);
} else {
return new TextureMesh(vertices.toArray(new Vector3f[0]), normals.toArray(new Vector3f[0]), idxArr, attachments, texture, texCoords.toArray(new Vector2f[0]));
}
}
}
private static class ColorMesh extends Mesh<Void> {
int color;
ColorMesh(Vector3f[] vertices, Vector3f[] normals, int[] indices, Map<AttachmentType, Object> attachments, int color) {
super(vertices, normals, indices, attachments);
this.color = color;
}
@Override
public Void extra(int idx) {
return null;
}
@Override
public void sample(float b0, float b1, float b2, Vector3f normal, Void u1, Void u2, Void u3, Vector4f outColor) {
applyLighting(outColor.fromARGB(color), normal);
}
}
private static class TextureMesh extends Mesh<Vector2f> {
Texture texture;
Vector2f[] texCoords;
TextureMesh(Vector3f[] vertices, Vector3f[] normals, int[] indices, Map<AttachmentType, Object> attachments, Texture tex, Vector2f[] texCoords) {
super(vertices, normals, indices, attachments);
this.texture = tex;
this.texCoords = texCoords;
}
@Override
public Vector2f extra(int idx) {
return texCoords[idx];
}
@Override
public void sample(float b0, float b1, float b2, Vector3f normal, Vector2f tc1, Vector2f tc2, Vector2f tc3, Vector4f color) {
float texX = b0 * tc1.x + b1 * tc2.x + b2 * tc3.x;
float texY = b0 * tc1.y + b1 * tc2.y + b2 * tc3.y;
int texiX = (int)Math.min(texture.width-1, Math.max(0, Math.floor(texX * texture.width)));
int texiY = (int)Math.min(texture.height-1, Math.max(0, Math.floor((1f - texY) * texture.height)));
applyLighting(color.fromARGB(texture.image.getRGB(texiX, texiY)), normal);
}
}
public enum AttachmentType {
LIGHT_FACTOR, // float
LIGHT_VECTOR // Vector3f
}
}
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