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package dev.figboot.cuberender.state;
import java.awt.image.BufferedImage;
public class Texture {
public final BufferedImage image;
public final transient int width;
public final transient int height;
public Texture(BufferedImage image) {
this.image = image;
this.width = image.getWidth();
this.height = image.getHeight();
}
public float calcAspect() {
return (float)width / height;
}
}
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