#include "l2su.h" #include "launch.h" #include "macros.h" #include "version.h" #include "assets.h" #include "args.h" #include #include #include bool l2_launch__check_feature(const char *name, json_t *val, void *user); int l2_launch_init(struct l2_launch *launch, const char *vername, struct l2_instance *inst) { unsigned res; json_t *verjson = NULL; struct l2_version_library *libs = NULL; char *jarpath = NULL; json_t *jassetidx = NULL; char *assetrootpath = NULL; char *assetpath = NULL; char *nativesdir = NULL; char *main_class_dup = NULL; l2_subst_t *subst = NULL; if (l2_subst_init(&subst) < 0) { CMD_ERROR0("Failed to create argument substitutor"); goto cleanup; } CMD_INFO("Attempting to load version %s...", vername); if ((res = l2_version_load_local(vername, &verjson)) != VERSION_SUCCESS) { CMD_ERROR("Failed to load version: %s", l2_version_strerror(res)); goto cleanup; } const char *main_class; if (json_unpack(verjson, "{s:s}", "mainClass", &main_class) < 0) { CMD_ERROR0("Failed to find main class."); goto cleanup; } main_class_dup = strdup(main_class); if (!main_class_dup) { CMD_ERROR0("Allocation failed."); goto cleanup; } CMD_INFO0("Collecting libraries"); if ((res = l2_version_collect_libraries(verjson, &libs, &l2_launch__check_feature, launch)) != VERSION_SUCCESS) { CMD_ERROR("Failed to collect libraries: %s", l2_version_strerror(res)); goto cleanup; } CMD_INFO0("Downloading libraries"); if ((res = l2_version_download_libraries(libs)) != VERSION_SUCCESS) { CMD_ERROR("Failed to download libraries: %s", l2_version_strerror(res)); goto cleanup; } CMD_INFO0("Downloading client jar"); if ((res = l2_version_download_jar(verjson, "client", &jarpath)) != VERSION_SUCCESS) { CMD_ERROR("Failed to download client jar: %s", l2_version_strerror(res)); goto cleanup; } CMD_INFO0("Downloading asset index"); if (l2_assets_load_index(verjson, &jassetidx) < 0) { CMD_ERROR0("Failed to load asset index."); goto cleanup; } CMD_INFO0("Downloading assets"); if (l2_assets_download_assets(jassetidx, &assetpath) < 0) { CMD_ERROR0("Failed to download assets."); goto cleanup; } assetrootpath = l2_launcher_sprintf_alloc("%s/assets", l2_state.paths.data); if (!assetrootpath) { CMD_ERROR0("Allocation failed"); goto cleanup; } CMD_INFO0("Extracting natives"); if ((res = l2_version_extract_natives(libs, &nativesdir)) != VERSION_SUCCESS) { CMD_ERROR("Failed to extract natives: %s", l2_version_strerror(res)); goto cleanup; } launch->instance = inst; launch->version = verjson; launch->libraries = libs; launch->jarpath = jarpath; launch->asset_index = jassetidx; launch->assets_root = assetrootpath; launch->virtual_assets = assetpath; launch->natives = nativesdir; launch->arg_subst = subst; launch->main_class = main_class_dup; return 0; cleanup: json_decref(verjson); l2_version_free_libraries(libs); free(jarpath); free(assetrootpath); json_decref(jassetidx); free(assetpath); free(nativesdir); free(main_class_dup); if (subst) l2_subst_free(subst); return -1; } void l2_launch_free_contents(struct l2_launch *launch) { json_decref(launch->version); l2_version_free_libraries(launch->libraries); free(launch->jarpath); free(launch->assets_root); json_decref(launch->asset_index); free(launch->virtual_assets); free(launch->natives); if (launch->arg_subst) l2_subst_free(launch->arg_subst); free(launch->main_class); } bool l2_launch__check_feature(const char *name, json_t *val, void *user) { L2_UNUSED(name); L2_UNUSED(val); L2_UNUSED(user); return false; } int L2_FORMAT(printf, 3, 4) l2_launch__sprintf_resize(char **buf, size_t *cap, const char *fmt, ...) { va_list pv; va_start(pv, fmt); size_t reqlen = vsnprintf(NULL, 0, fmt, pv); va_end(pv); if (*cap <= reqlen) { char *temp = realloc(*buf, reqlen + 1); if (!temp) return -1; *buf = temp; *cap = reqlen + 1; } va_start(pv, fmt); vsnprintf(*buf, *cap, fmt, pv); va_end(pv); return 0; } int l2_launch__fill_substitutor(struct l2_launch *launch) { #define L2_LAUNCH_ADD_SUB(_st, _name, _val) \ if (l2_subst_add(_st, _name, _val) < 0) goto cleanup l2_subst_t *st = launch->arg_subst; char *keyname = NULL, *apath = NULL; size_t keycap = 0, acap = 0; const char *ver_name; const char *assets_idx_name; const char *version_type; if (json_unpack(launch->version, "{s:s, s:{s:s}, s:s}", "id", &ver_name, "assetIndex", "id", &assets_idx_name, "type", &version_type) < 0) { return -1; } /* auth_access_token */ /* user_properties */ /* user_property_map */ /* auth_xuid */ /* clientid (lowercase i is real) */ L2_LAUNCH_ADD_SUB(st, "auth_session", "-"); L2_LAUNCH_ADD_SUB(st, "auth_player_name", "figboot"); L2_LAUNCH_ADD_SUB(st, "auth_uuid", "00000000000000000000000000000000"); L2_LAUNCH_ADD_SUB(st, "user_type", "legacy"); if (launch->instance) { L2_LAUNCH_ADD_SUB(st, "profile_name", launch->instance->name); } L2_LAUNCH_ADD_SUB(st, "version_name", ver_name); L2_LAUNCH_ADD_SUB(st, "game_directory", "."); L2_LAUNCH_ADD_SUB(st, "game_assets", launch->virtual_assets); L2_LAUNCH_ADD_SUB(st, "assets_root", launch->assets_root); L2_LAUNCH_ADD_SUB(st, "assets_index_name", assets_idx_name); L2_LAUNCH_ADD_SUB(st, "version_type", version_type); if (l2_launch__check_feature("has_custom_resolution", json_true(), launch)) { char *widthstr, *heightstr; size_t tempsz; L2_ASPRINTF(widthstr, tempsz, "%u", launch->resolution.width); L2_ASPRINTF(heightstr, tempsz, "%u", launch->resolution.height); L2_LAUNCH_ADD_SUB(st, "resolution_width", widthstr); L2_LAUNCH_ADD_SUB(st, "resolution_height", heightstr); } L2_LAUNCH_ADD_SUB(st, "language", "en-us"); L2_LAUNCH_ADD_SUB(st, "launcher_name", PROJECT_NAME); L2_LAUNCH_ADD_SUB(st, "launcher_version", "0.1.0"); L2_LAUNCH_ADD_SUB(st, "natives_directory", launch->natives); L2_LAUNCH_ADD_SUB(st, "classpath", "TODO"); L2_LAUNCH_ADD_SUB(st, "classpath_separator", L2SU_CLASSPATH_SEP); L2_LAUNCH_ADD_SUB(st, "primary_jar", launch->jarpath); const char *assetpath, *assethash; json_t *objects = json_object_get(launch->asset_index, "objects"); if (json_is_object(objects)) { json_t *val; json_object_foreach(objects, assetpath, val) { json_t *hash_obj = json_object_get(val, "hash"); if (!json_is_string(hash_obj)) goto cleanup; assethash = json_string_value(hash_obj); if (l2_launch__sprintf_resize(&apath, &acap, "%s/assets/objects/%2.2s/%s", l2_state.paths.data, assethash, assethash) < 0) goto cleanup; if (l2_launch__sprintf_resize(&keyname, &keycap, "asset=%s", assetpath) < 0) goto cleanup; L2_LAUNCH_ADD_SUB(st, keyname, apath); } } free(keyname); free(apath); keyname = NULL; apath = NULL; return 0; cleanup: free(keyname); free(apath); return -1; #undef L2_LAUNCH_ADD_SUB } void l2_launch__test(struct l2_launch *launch) { if (l2_launch__fill_substitutor(launch) < 0) CMD_FATAL0("fill"); char **jvm_args, **game_args; size_t njvm_args, ngame_args; if (l2_args_get_jvm_args(launch->version, launch->arg_subst, &l2_launch__check_feature, launch, &jvm_args, &njvm_args) < 0) { CMD_FATAL0("jvm"); } if (l2_args_get_game_args(launch->version, launch->arg_subst, &l2_launch__check_feature, launch, &game_args, &ngame_args) < 0) { CMD_FATAL0("game"); } for (size_t s = 0; s < njvm_args; ++s) { CMD_DEBUG("jvm: %s", jvm_args[s]); free(jvm_args[s]); } for(size_t s = 0; s < ngame_args; ++s) { CMD_DEBUG("game: %s", game_args[s]); free(game_args[s]); } free(jvm_args); free(game_args); }