summaryrefslogtreecommitdiffstats
path: root/src/launcher.rs
diff options
context:
space:
mode:
Diffstat (limited to 'src/launcher.rs')
-rw-r--r--src/launcher.rs160
1 files changed, 81 insertions, 79 deletions
diff --git a/src/launcher.rs b/src/launcher.rs
index a4a36e2..0e1639d 100644
--- a/src/launcher.rs
+++ b/src/launcher.rs
@@ -1,80 +1,82 @@
-mod constants;
-mod version;
-mod profile;
-mod strsub;
-
-use std::collections::HashMap;
-use std::error::Error;
-use std::path::{Path, PathBuf};
-use serde::{Deserialize, Serialize};
-use version::VersionList;
-use crate::launcher::profile::{Instance, Profile};
-
-#[derive(Debug, Clone, Serialize, Deserialize)]
-pub struct Settings {
- profiles: HashMap<String, Profile>,
- instances: HashMap<String, Instance>
-}
-
-pub struct Launcher {
- home: PathBuf,
- versions: VersionList,
-
- settings_path: PathBuf, // maybe redundant but idc >:3
- settings: Settings,
-}
-
-impl Launcher {
- // FIXME: more descriptive error type por favor
- pub async fn new(home: &Path, online: bool) -> Result<Launcher, Box<dyn Error>> {
- let home = home.to_owned();
- let versions;
-
- if online {
- versions = VersionList::online(home.join("versions").as_ref()).await?;
- } else {
- versions = VersionList::offline(home.join("versions").as_ref()).await?;
- }
-
- let settings_path = home.join("ozone.json");
- let settings = serde_json::from_str(tokio::fs::read_to_string(&settings_path).await?.as_str())?;
-
- Ok(Launcher {
- home: home.to_owned(),
- versions,
- settings_path,
- settings
- })
- }
-
- pub async fn launch(profile: &Profile) -> Result<(), Box<dyn Error>> {
- /* tasks 2 l;aunch the gayme!!!! :3
- * - java runtime
- * - normal process (good research, past figboot :3)
- * - libraries
- * - check which libraries we actually need (some have classifiers that don't apply to us)
- * - of the libraries we need, check which have correct size and sha1
- * - redownload necessary libraries
- * - (if offline mode and there are libraries to download, then explode violently)
- * - extract natives
- * - logging
- * - download the config if present and necessary
- * - (explode if offline mode and we need to download stuff)
- * - assets
- * - get asset index (check if our local copy is good and redownload if not)
- * - check what ones are good and what needs to be downloaded
- * - download them
- * - (if offline mode, explode)
- * - if virtual or resource-mapped, copy (or perhaps hardlink? that would be cool)
- * - the actual client jar
- * - check integriddy and download if needed
- * - (explode if offline mode)
- * - launch the game
- * - build argument list and whatnot also
- */
-
-
-
- todo!()
- }
+mod constants;
+mod version;
+mod profile;
+mod strsub;
+
+use std::collections::HashMap;
+use std::error::Error;
+use std::path::{Path, PathBuf};
+use serde::{Deserialize, Serialize};
+use version::VersionList;
+use crate::launcher::profile::{Instance, Profile};
+
+#[derive(Debug, Clone, Serialize, Deserialize)]
+pub struct Settings {
+ profiles: HashMap<String, Profile>,
+ instances: HashMap<String, Instance>
+}
+
+pub struct Launcher {
+ online: bool,
+ home: PathBuf,
+ versions: VersionList,
+
+ settings_path: PathBuf, // maybe redundant but idc >:3
+ settings: Settings,
+}
+
+impl Launcher {
+ // FIXME: more descriptive error type por favor
+ pub async fn new(home: &Path, online: bool) -> Result<Launcher, Box<dyn Error>> {
+ let home = home.to_owned();
+ let versions;
+
+ if online {
+ versions = VersionList::online(home.join("versions").as_ref()).await?;
+ } else {
+ versions = VersionList::offline(home.join("versions").as_ref()).await?;
+ }
+
+ let settings_path = home.join("ozone.json");
+ let settings = serde_json::from_str(tokio::fs::read_to_string(&settings_path).await?.as_str())?;
+
+ Ok(Launcher {
+ online,
+ home: home.to_owned(),
+ versions,
+ settings_path,
+ settings
+ })
+ }
+
+ pub async fn launch(profile: &Profile) -> Result<(), Box<dyn Error>> {
+ /* tasks 2 l;aunch the gayme!!!! :3
+ * - java runtime
+ * - normal process (good research, past figboot :3)
+ * - libraries
+ * - check which libraries we actually need (some have classifiers that don't apply to us)
+ * - of the libraries we need, check which have correct size and sha1
+ * - redownload necessary libraries
+ * - (if offline mode and there are libraries to download, then explode violently)
+ * - extract natives
+ * - logging
+ * - download the config if present and necessary
+ * - (explode if offline mode and we need to download stuff)
+ * - assets
+ * - get asset index (check if our local copy is good and redownload if not)
+ * - check what ones are good and what needs to be downloaded
+ * - download them
+ * - (if offline mode, explode)
+ * - if virtual or resource-mapped, copy (or perhaps hardlink? that would be cool)
+ * - the actual client jar
+ * - check integriddy and download if needed
+ * - (explode if offline mode)
+ * - launch the game
+ * - build argument list and whatnot also
+ */
+
+
+
+ todo!()
+ }
} \ No newline at end of file