use std::borrow::Cow; use crate::launcher::Launch; use crate::launcher::strsub::SubFunc; impl<'k, 'rep, 'l: 'rep> SubFunc<'k, 'rep> for &'rep Launch<'l> { fn substitute(self, key: &'k str) -> Option> { match key { "assets_index_name" => self.asset_index_name.as_ref().map(|s| Cow::Borrowed(s.as_str())), "assets_root" => Some(self.launcher.assets.get_home().to_string_lossy()), "auth_access_token" => Some(Cow::Borrowed("-")), // TODO "auth_player_name" => Some(Cow::Borrowed("Player")), // TODO "auth_session" => Some(Cow::Borrowed("-")), // TODO "auth_uuid" => Some(Cow::Borrowed("00000000-0000-0000-0000-000000000000")), // TODO "auth_xuid" => Some(Cow::Borrowed("00000000-0000-0000-0000-000000000000")), // TODO "classpath" => Some(Cow::Borrowed(self.classpath.as_str())), // TODO "classpath_separator" => None, // FIXME "game_assets" => self.virtual_assets_path.as_ref().map(|s| s.to_string_lossy()), "game_directory" => Some(self.instance_home.to_string_lossy()), "language" => Some(Cow::Borrowed("en-us")), // ??? "launcher_name" => Some(Cow::Borrowed("ozone (olauncher 3)")), // TODO "launcher_version" => Some(Cow::Borrowed("yeah")), // TODO "library_directory" => Some(self.launcher.libraries.home.to_string_lossy()), "natives_directory" => Some(self.natives_path.to_string_lossy()), "primary_jar" => self.client_jar.as_ref().map(|p| p.to_string_lossy()), "quickPlayMultiplayer" => None, // TODO "quickPlayPath" => None, // TODO "quickPlayRealms" => None, // TODO "quickPlaySingleplayer" => None, // TODO "resolution_height" => None, // TODO "resolution_width" => None, // TODO "user_properties" => Some(Cow::Borrowed("{}")), // TODO "user_property_map" => Some(Cow::Borrowed("[]")), // TODO "user_type" => Some(Cow::Borrowed("legacy")), // TODO "version_name" => Some(Cow::Borrowed(&self.version_id.as_ref())), "version_type" => self.version_type.as_ref().map(|s| Cow::Borrowed(s.to_str())), _ => { if let Some(asset_key) = key.strip_prefix("asset=") { return self.asset_index.as_ref() .map_or(None, |idx| idx.objects.get(asset_key)) .map(|obj| Cow::Owned(self.launcher.assets.get_object_path(obj).to_string_lossy().into_owned())) } None } } } }