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mod constants;
mod version;
mod profile;
mod strsub;

use std::collections::HashMap;
use std::error::Error;
use std::path::{Path, PathBuf};
use serde::{Deserialize, Serialize};
use version::VersionList;
use crate::launcher::profile::{Instance, Profile};

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Settings {
    profiles: HashMap<String, Profile>,
    instances: HashMap<String, Instance>
}

pub struct Launcher {
    online: bool,
    home: PathBuf,
    versions: VersionList,
    
    settings_path: PathBuf, // maybe redundant but idc >:3
    settings: Settings,
}

impl Launcher {
    // FIXME: more descriptive error type por favor
    pub async fn new(home: &Path, online: bool) -> Result<Launcher, Box<dyn Error>> {
        let home = home.to_owned();
        let versions;
        
        if online {
            versions = VersionList::online(home.join("versions").as_ref()).await?;
        } else {
            versions = VersionList::offline(home.join("versions").as_ref()).await?;
        }
        
        let settings_path = home.join("ozone.json");
        let settings = serde_json::from_str(tokio::fs::read_to_string(&settings_path).await?.as_str())?;

        Ok(Launcher {
            online,
            home: home.to_owned(),
            versions,
            settings_path,
            settings
        })
    }

    pub async fn launch(profile: &Profile) -> Result<(), Box<dyn Error>> {
        /* tasks 2 l;aunch the gayme!!!! :3
         *  - java runtime
         *    - normal process (good research, past figboot :3)
         *  - libraries
         *    - check which libraries we actually need (some have classifiers that don't apply to us)
         *    - of the libraries we need, check which have correct size and sha1
         *    - redownload necessary libraries
         *      - (if offline mode and there are libraries to download, then explode violently)
         *    - extract natives
         *  - logging
         *    - download the config if present and necessary
         *      - (explode if offline mode and we need to download stuff)
         *  - assets
         *    - get asset index (check if our local copy is good and redownload if not)
         *    - check what ones are good and what needs to be downloaded
         *    - download them
         *      - (if offline mode, explode)
         *    - if virtual or resource-mapped, copy (or perhaps hardlink? that would be cool)
         *  - the actual client jar
         *    - check integriddy and download if needed
         *      - (explode if offline mode)
         *  - launch the game
         *    - build argument list and whatnot also
         */



        todo!()
    }
}