#include #include "ui.internal.h" /* top margin for menu bar */ #define UI__ROOT_MARGIN_TOP (1) /* bottom margin for status bar */ #define UI__ROOT_MARGIN_BOTTOM (1) #define UI__ROOT_MARGIN_LEFT (0) #define UI__ROOT_MARGIN_RIGHT (0) const char *ui__status_text = NULL; WINDOW *ui__root_place_content_window(struct ui_window_root *root) { int maxy, maxx; int begy, begx; getmaxyx(root->super.cwindow, maxy, maxx); getbegyx(root->super.cwindow, begy, begx); begy += UI__ROOT_MARGIN_TOP; maxy -= UI__ROOT_MARGIN_TOP + UI__ROOT_MARGIN_BOTTOM; begx += UI__ROOT_MARGIN_LEFT; begx -= UI__ROOT_MARGIN_LEFT + UI__ROOT_MARGIN_RIGHT; return newwin(maxy, maxx, begy, begx); } void ui__root_draw_proc(struct ui_window_base *base) { struct ui_window_root *root = ui__cast(root, base); attron(A_REVERSE); mvwhline(base->cwindow, 0, 0, ' ', getmaxx(base->cwindow)); mvwhline(base->cwindow, getmaxy(base->cwindow)-1, 0, ' ', getmaxx(base->cwindow)); if (ui__status_text) { mvwprintw(base->cwindow, getmaxy(base->cwindow)-1, 1, "Status: %s", ui__status_text); } attroff(A_REVERSE); wnoutrefresh(base->cwindow); if (root->content) { ui__call_draw_proc(root->content); } if (root->floating) { ui__call_draw_proc(root->floating); } doupdate(); } void ui__root_layout_proc(struct ui_window_base *base) { struct ui_window_root *root = ui__cast(root, base); if (root->content) { delwin(root->content->cwindow); root->content->cwindow = ui__root_place_content_window(root); ui__call_layout_proc(root->content); } } void ui__root_set_content(struct ui_window_root *root, struct ui_window_base *window) { assert(!window->parent); assert(!window->cwindow); assert(!root->content); window->cwindow = ui__root_place_content_window(root); root->content = window; window->parent = ui__cast(base, root); }