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#include "command.h"
#include "commands.h"
#include "digest/digest.h"
#include "runtime.h"
#include "version.h"
#include "l2su.h"
#include "macros.h"
#include "args.h"
#include "assets.h"
#include "launch.h"
#include "instance.h"
#include <jansson.h>
#include <stdio.h>
#include <unistd.h>
unsigned cmd_version_list_remote(struct l2_context_node *ctx, char **args)
{
unsigned res;
L2_UNUSED(ctx);
if (*args) {
CMD_FATAL(CMD_MSG_UNKNOWN_ARGUMENT, *args);
}
res = l2_version_load_remote();
if (res != VERSION_SUCCESS) {
CMD_FATAL("Failed to load versions: %s", l2_version_strerror(res));
}
for (struct l2_version_remote *rv = l2_state.ver_remote_head; rv; rv = rv->next) {
printf("%s\n", rv->id);
}
return CMD_RESULT_SUCCESS;
}
unsigned cmd_version_list_local(struct l2_context_node *ctx, char **args)
{
json_t *manifest;
if (l2_runtime_load_manifest(&manifest) < 0) {
CMD_FATAL0("Failed to load manifest");
}
json_dumpf(manifest, stdout, JSON_INDENT(4));
putchar('\n');
if (l2_runtime_install_component(manifest, "jre-legacy") < 0) {
CMD_FATAL0("Failed to install component");
}
json_decref(manifest);
return CMD_RESULT_SUCCESS;
}
bool feat_match_cb(const char *name, json_t *js, void *unused) {
L2_UNUSED(name);
L2_UNUSED(js);
L2_UNUSED(unused);
return false;
}
unsigned cmd_version_install(struct l2_context_node *ctx, char **args)
{
unsigned res = l2_version_load_remote();
if (res != VERSION_SUCCESS) {
CMD_FATAL("Failed to load versions: %s", l2_version_strerror(res));
}
if ((res = l2_instance_load_all()) != INSTANCE_SUCCESS) {
CMD_FATAL("Failed to load instances: %s", l2_instance_errormsg[res]);
}
struct l2_launch launch = { 0 };
if (l2_launch_init(&launch, *args, l2_state.instance_head) < 0) {
CMD_FATAL0("Failed to launch the game");
}
if (l2_launch_init_substitutor(&launch) < 0) {
CMD_FATAL0("Failed to initialize argument substitutor");
}
if (l2_launch_init_args(&launch) < 0) {
CMD_FATAL0("Failed to set JVM and game arguments");
}
if (l2_launch_jni(&launch) < 0) {
CMD_FATAL0("Failed to launch the game.");
}
l2_launch_free_contents(&launch);
return CMD_RESULT_SUCCESS;
}
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