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#include "l2su.h"
/* TODO launch struct */
int l2_launch_fill_substitutor(l2_subst_t *st, void *reserved, json_t *version, struct l2_instance *inst)
{
#define L2_LAUNCH_ADD_SUB(_st, _name, _val) \
if (l2_subst_add(_st, _name, _val) < 0) return -1
const char *ver_name;
if (json_unpack(version, "{s:s}", "id", &ver_name) < 0) {
return -1;
}
/* auth_access_token */
/* user_properties */
/* user_property_map */
L2_LAUNCH_ADD_SUB(st, "auth_session", "-");
L2_LAUNCH_ADD_SUB(st, "auth_player_name", "figboot");
L2_LAUNCH_ADD_SUB(st, "auth_uuid", "00000000000000000000000000000000");
L2_LAUNCH_ADD_SUB(st, "user_type", "legacy");
L2_LAUNCH_ADD_SUB(st, "profile_name", inst->name);
L2_LAUNCH_ADD_SUB(st, "version_name", ver_name);
L2_LAUNCH_ADD_SUB(st, "game_directory", ".");
return 0;
#undef L2_LAUNCH_ADD_SUB
}
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