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#ifndef L2SU_LAUNCH_H_INCLUDED
#define L2SU_LAUNCH_H_INCLUDED
#include "l2su.h"
#include "instance.h"
#include "version.h"
#include <jansson.h>
struct l2_launch {
json_t *version;
json_t *asset_index;
struct l2_instance *instance;
struct {
unsigned width;
unsigned height;
} resolution;
char *virtual_assets; /* aka game_assets */
char *assets_root;
struct l2_version_library *libraries;
char *natives;
char *jarpath;
char *jrepath;
char *main_class;
char *classpath;
l2_subst_t *arg_subst;
char **game_args;
size_t ngame_args;
char **jvm_args;
size_t njvm_args;
};
int l2_launch_init(struct l2_launch *launch, const char *vername, struct l2_instance *inst);
int l2_launch_init_runtime(struct l2_launch *launch); /* returns 1 if good, 0 if no java version specified */
int l2_launch_init_runtime_manual(struct l2_launch *launch, const char *home);
int l2_launch_init_substitutor(struct l2_launch *launch);
int l2_launch_init_args(struct l2_launch *launch);
int l2_launch_jni(struct l2_launch *launch);
void l2_launch_free_contents(struct l2_launch *launch);
#endif /* include guard */
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