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use std::path::PathBuf;
use clap::{Args, Parser, Subcommand};
#[derive(Subcommand, Debug)]
pub enum ProfileCommand {
Select,
Create,
List
}
#[derive(Args, Debug)]
pub struct ProfileArgs {
#[command(subcommand)]
subcmd: Option<ProfileCommand>
}
impl ProfileArgs {
pub fn take_command(&mut self) -> ProfileCommand {
self.subcmd.take().unwrap_or(ProfileCommand::List)
}
}
#[derive(Subcommand, Debug)]
pub enum RootCommand {
Profile(ProfileArgs),
Instance,
}
#[derive(Parser, Debug)]
#[clap(version)]
pub struct Cli {
/// Run the launcher in offline mode. The launcher will not attempt to make any requests using
/// the network. The launcher _will_ verify the integrity of files required to launch the game,
/// and refuse to launch the game with an error if it must download a file.
#[arg(long, global = true)]
pub offline: bool,
/// Directory which the launcher will perform its work in. Defaults to an application-specific
/// directory based on your OS.
#[arg(long, global = true, value_hint = clap::ValueHint::DirPath)]
pub home: Option<PathBuf>,
#[command(subcommand)]
pub subcmd: RootCommand
}
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