1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
|
#include "l2su.h"
#include "launch.h"
#include "macros.h"
#include "version.h"
#include "assets.h"
#include "args.h"
#include <stdlib.h>
#include <stdarg.h>
#include <stdio.h>
bool l2_launch__check_feature(const char *name, json_t *val, void *user);
int l2_launch_init(struct l2_launch *launch, const char *vername, struct l2_instance *inst)
{
unsigned res;
json_t *verjson = NULL;
struct l2_version_library *libs = NULL;
char *jarpath = NULL;
json_t *jassetidx = NULL;
char *assetrootpath = NULL;
char *assetpath = NULL;
char *nativesdir = NULL;
char *main_class_dup = NULL;
l2_subst_t *subst = NULL;
if (l2_subst_init(&subst) < 0) {
CMD_ERROR0("Failed to create argument substitutor");
goto cleanup;
}
CMD_INFO("Attempting to load version %s...", vername);
if ((res = l2_version_load_local(vername, &verjson)) != VERSION_SUCCESS) {
CMD_ERROR("Failed to load version: %s", l2_version_strerror(res));
goto cleanup;
}
const char *main_class;
if (json_unpack(verjson, "{s:s}", "mainClass", &main_class) < 0) {
CMD_ERROR0("Failed to find main class.");
goto cleanup;
}
main_class_dup = strdup(main_class);
if (!main_class_dup) {
CMD_ERROR0("Allocation failed.");
goto cleanup;
}
CMD_INFO0("Collecting libraries");
if ((res = l2_version_collect_libraries(verjson, &libs, &l2_launch__check_feature, launch)) != VERSION_SUCCESS) {
CMD_ERROR("Failed to collect libraries: %s", l2_version_strerror(res));
goto cleanup;
}
CMD_INFO0("Downloading libraries");
if ((res = l2_version_download_libraries(libs)) != VERSION_SUCCESS) {
CMD_ERROR("Failed to download libraries: %s", l2_version_strerror(res));
goto cleanup;
}
CMD_INFO0("Downloading client jar");
if ((res = l2_version_download_jar(verjson, "client", &jarpath)) != VERSION_SUCCESS) {
CMD_ERROR("Failed to download client jar: %s", l2_version_strerror(res));
goto cleanup;
}
CMD_INFO0("Downloading asset index");
if (l2_assets_load_index(verjson, &jassetidx) < 0) {
CMD_ERROR0("Failed to load asset index.");
goto cleanup;
}
CMD_INFO0("Downloading assets");
if (l2_assets_download_assets(jassetidx, &assetpath) < 0) {
CMD_ERROR0("Failed to download assets.");
goto cleanup;
}
assetrootpath = l2_launcher_sprintf_alloc("%s/assets", l2_state.paths.data);
if (!assetrootpath) {
CMD_ERROR0("Allocation failed");
goto cleanup;
}
CMD_INFO0("Extracting natives");
if ((res = l2_version_extract_natives(libs, &nativesdir)) != VERSION_SUCCESS) {
CMD_ERROR("Failed to extract natives: %s", l2_version_strerror(res));
goto cleanup;
}
launch->instance = inst;
launch->version = verjson;
launch->libraries = libs;
launch->jarpath = jarpath;
launch->asset_index = jassetidx;
launch->assets_root = assetrootpath;
launch->virtual_assets = assetpath;
launch->natives = nativesdir;
launch->arg_subst = subst;
launch->main_class = main_class_dup;
return 0;
cleanup:
json_decref(verjson);
l2_version_free_libraries(libs);
free(jarpath);
free(assetrootpath);
json_decref(jassetidx);
free(assetpath);
free(nativesdir);
free(main_class_dup);
if (subst) l2_subst_free(subst);
return -1;
}
void l2_launch_free_contents(struct l2_launch *launch)
{
json_decref(launch->version);
l2_version_free_libraries(launch->libraries);
free(launch->jarpath);
free(launch->assets_root);
json_decref(launch->asset_index);
free(launch->virtual_assets);
free(launch->natives);
if (launch->arg_subst) l2_subst_free(launch->arg_subst);
free(launch->main_class);
}
bool l2_launch__check_feature(const char *name, json_t *val, void *user)
{
L2_UNUSED(name);
L2_UNUSED(val);
L2_UNUSED(user);
return false;
}
int L2_FORMAT(printf, 3, 4) l2_launch__sprintf_resize(char **buf, size_t *cap, const char *fmt, ...)
{
va_list pv;
va_start(pv, fmt);
size_t reqlen = vsnprintf(NULL, 0, fmt, pv);
va_end(pv);
if (*cap <= reqlen) {
char *temp = realloc(*buf, reqlen + 1);
if (!temp) return -1;
*buf = temp;
*cap = reqlen + 1;
}
va_start(pv, fmt);
vsnprintf(*buf, *cap, fmt, pv);
va_end(pv);
return 0;
}
int l2_launch__fill_substitutor(struct l2_launch *launch)
{
#define L2_LAUNCH_ADD_SUB(_st, _name, _val) \
if (l2_subst_add(_st, _name, _val) < 0) goto cleanup
l2_subst_t *st = launch->arg_subst;
char *keyname = NULL, *apath = NULL;
size_t keycap = 0, acap = 0;
const char *ver_name;
const char *assets_idx_name;
const char *version_type;
if (json_unpack(launch->version, "{s:s, s:{s:s}, s:s}", "id", &ver_name, "assetIndex", "id", &assets_idx_name, "type", &version_type) < 0) {
return -1;
}
/* auth_access_token */
/* user_properties */
/* user_property_map */
/* auth_xuid */
/* clientid (lowercase i is real) */
L2_LAUNCH_ADD_SUB(st, "auth_session", "-");
L2_LAUNCH_ADD_SUB(st, "auth_player_name", "figboot");
L2_LAUNCH_ADD_SUB(st, "auth_uuid", "00000000000000000000000000000000");
L2_LAUNCH_ADD_SUB(st, "user_type", "legacy");
if (launch->instance) {
L2_LAUNCH_ADD_SUB(st, "profile_name", launch->instance->name);
}
L2_LAUNCH_ADD_SUB(st, "version_name", ver_name);
L2_LAUNCH_ADD_SUB(st, "game_directory", ".");
L2_LAUNCH_ADD_SUB(st, "game_assets", launch->virtual_assets);
L2_LAUNCH_ADD_SUB(st, "assets_root", launch->assets_root);
L2_LAUNCH_ADD_SUB(st, "assets_index_name", assets_idx_name);
L2_LAUNCH_ADD_SUB(st, "version_type", version_type);
if (l2_launch__check_feature("has_custom_resolution", json_true(), launch)) {
char *widthstr, *heightstr;
size_t tempsz;
L2_ASPRINTF(widthstr, tempsz, "%u", launch->resolution.width);
L2_ASPRINTF(heightstr, tempsz, "%u", launch->resolution.height);
L2_LAUNCH_ADD_SUB(st, "resolution_width", widthstr);
L2_LAUNCH_ADD_SUB(st, "resolution_height", heightstr);
}
L2_LAUNCH_ADD_SUB(st, "language", "en-us");
L2_LAUNCH_ADD_SUB(st, "launcher_name", PROJECT_NAME);
L2_LAUNCH_ADD_SUB(st, "launcher_version", "0.1.0");
L2_LAUNCH_ADD_SUB(st, "natives_directory", launch->natives);
L2_LAUNCH_ADD_SUB(st, "classpath", "TODO");
L2_LAUNCH_ADD_SUB(st, "classpath_separator", L2SU_CLASSPATH_SEP);
L2_LAUNCH_ADD_SUB(st, "primary_jar", launch->jarpath);
const char *assetpath, *assethash;
json_t *objects = json_object_get(launch->asset_index, "objects");
if (json_is_object(objects)) {
json_t *val;
json_object_foreach(objects, assetpath, val) {
json_t *hash_obj = json_object_get(val, "hash");
if (!json_is_string(hash_obj)) goto cleanup;
assethash = json_string_value(hash_obj);
if (l2_launch__sprintf_resize(&apath, &acap, "%s/assets/objects/%2.2s/%s", l2_state.paths.data, assethash, assethash) < 0) goto cleanup;
if (l2_launch__sprintf_resize(&keyname, &keycap, "asset=%s", assetpath) < 0) goto cleanup;
L2_LAUNCH_ADD_SUB(st, keyname, apath);
}
}
free(keyname);
free(apath);
keyname = NULL;
apath = NULL;
return 0;
cleanup:
free(keyname);
free(apath);
return -1;
#undef L2_LAUNCH_ADD_SUB
}
void l2_launch__test(struct l2_launch *launch)
{
if (l2_launch__fill_substitutor(launch) < 0) CMD_FATAL0("fill");
char **jvm_args, **game_args;
size_t njvm_args, ngame_args;
if (l2_args_get_jvm_args(launch->version, launch->arg_subst, &l2_launch__check_feature, launch, &jvm_args, &njvm_args) < 0) {
CMD_FATAL0("jvm");
}
if (l2_args_get_game_args(launch->version, launch->arg_subst, &l2_launch__check_feature, launch, &game_args, &ngame_args) < 0) {
CMD_FATAL0("game");
}
for (size_t s = 0; s < njvm_args; ++s) {
CMD_DEBUG("jvm: %s", jvm_args[s]);
free(jvm_args[s]);
}
for(size_t s = 0; s < ngame_args; ++s) {
CMD_DEBUG("game: %s", game_args[s]);
free(game_args[s]);
}
free(jvm_args);
free(game_args);
}
|